Lucas Kanabe
Game Programmer
I created Sequential during my 2nd year at Humber College. Created used Unreal Engine 4, I used the creation of this game to learn how to use Blueprints in a simple gameplay setting. The map was created by project partner Miguel Favero.
Current main features in the project include: multiplayer, character movement, audio, character animation, and blueprints.
During the creation of the game, I learned how to use set up a multiplayer Unreal Engine project, as well as using networked blueprints to ensure the game is properly playable with two players. The short video below will demonstrate how the game plays and the first puzzle room being completed.
I'd like to add more levels with different types of puzzles, and as I add them you'll see them here and on github! Here's a hint of a small memory maze I've already put in the project. You can see your partner's solution, so you can either work together or use your memory to solve each others puzzle.